The Museum of Colliding Dimensions

All day

Level 1 in Z9 Building(Room 110)

Suitable for all ages

  • Free
The Museum of Colliding Dimensions - Image #1

Interact with ancient worlds and alien forms of light and sound

"The Museum of Colliding Dimensions formed after the appearance of the first Platonic Rift between our world and another. It presents a stable environment for visitors to interact with the phenomena at a safe distance." - Deb Polson, Curator of Mixed Realities.

This is an experimental installation that allows visitors to experience an alien world through complex projections, dynamic lighting and interactive sound.

The Creators

Deb Polson

Deb is a Senior Lecturer at the QUT School of Design and an independent artist who exploits gaming technologies to create mixed realities and novel interactions. As a researcher at QUT, Deb collaborates with scientists to simulate various ecosystems for people to experiment with the consequences of human decisions, demonstrating the positive and negative impacts of change.

Presented by

  • Lead Artist:
    Deb Polson (Senior Lecturer of Interactive and Visual Design (IVD) at Creative Industries, QUT)
  • 3D Artist:
    Wade Taylor (2015 Honours Graduate of Creative Industries, QUT)
  • Programmer:
    Ryan Quagliata (2015 Graduate of the Games and Interactive Entertainment Degree at QUT)
  • Fabricator:
    Cat Wilkinson (Current Honours student of IVD. Creative Industries, QUT)
  • Sound Designer:
    Nathan Corporal (2014 Graduate of Sound and Music Design and 2015 Honours Degree in IVD at Creative Industries, QUT)

Partners

  • Adam Siliato and Allan James (ViseR, Institute of Future Environments, QUT) - Advised on implemeting foot tracking and projection software and techniques
  • Ian Ashworth and Simon Belton (Design Fabrication Lab, QUT) - Assisted with the fabrication of physical props
  • Kayne Hunnam (Technical Services Team Leader) - Assisted with the aquisition and Installation of Technology

The Making Of

Cat in the QUT Fabrication Lab
Cat in the QUT Fabrication Lab
Deb and Nathan working on the Sound Design
Deb and Nathan working on the Sound Design
Deb and Wade working on the Rift World
Deb and Wade working on the Rift World
Deb experiences the Rift World in VR for the first time
Deb experiences the Rift World in VR for the first time
Deb experimenting with the layout of the Installation Projectors
Deb experimenting with the layout of the Installation Projectors
Programmer Ryan and 3D Artist Wade
Programmer Ryan and 3D Artist Wade
Ryan and Deb planning the interaction logic
Ryan and Deb planning the interaction logic
Ryan first sees the foot tracking data live
Ryan first sees the foot tracking data live
The Glitch font
The Glitch font
The team sees the space for the first time
The team sees the space for the first time

How did you make it?

The Museum of Colliding Dimensions was made by a small team over 3 months: Deb (Artists), Ryan (Programmer), Wade (3D Artist), Nathan (Sound Designer) and Cat (Fabricator). Our big challenge was to demonstrate the opportunities of using certain technologies available at the new Creative Industries Precinct. So for a couple of days a week we would get together to experiment with concepts, techniques and technologies... balancing the possibilities with the limitations until a perfect combination was formed, tested and tweaked... to create a unique experience that allows visitors to interact with a simple beautiful virtual world through a range of new and emerging technologies.

What's the point of difference?

This may be the first time ever, that an artist has combined such a complex mashup of projection mapping, motion tracking, dynamic sound and lighting... as well as Multitouch displays and Virtual Reality. The installation tracks visitor movements in the space and depending on how they interact in certain zones, the Platonic World reacts by changing its shape, colour and sound. When visitors cluster in certain formations major events are triggered effecting both the Platonic World and the real world.

To create such a dynamic experience, the team experimented with many different aesthetic and interactive techniques with a range of tools and software. Mostly we adopted a game design approach... but extended our normal practice to create a Hybrid World of physical and virtual effects and interactions.

How is this relevant to our future lives?

This project aims to discover ways to transform mundane spaces into active hybrid places of the real and imaginary, physical and virtual, fantasy and history. And as we live increasingly digitised lives, we present this project not only as a novel, playful experience but also a contemplative one that promotes a philosophical consideration of the appearance of competing realities and the significance of the viewers point of view and proximity to others in determining their interpretation of the ‘real’.

What's some other interesting facts?

See the team's journey: http://fluiddimensions.tumblr.com

And join our community: https://www.facebook.com/hybriddimensions

Please 'Like' our page to get updates on our projects.

See some of our other work here: https://www.facebook.com/HubGames

Getting to CreateX

Cnr Kelvin Grove Rd and Musk Avenue,
QUT Kelvin Grove Campus